![]() Notable members of the space industry have taken an interest in the game, including NASA and Elon Musk of SpaceX. The game has good support for game mods and a large community to create them, which developed shortly after the game's initial release. The game was officially released out of beta on April 27, 2015. The game also became available on Steam's early access program on March 20, 2013. The first publicly available version was released on the official Kerbal Space Program store on June 24, 2011. In the game, players control an aerospace program, build and fly spacecraft or aircraft under physics simulation, and explore celestial bodies with characters called kerbals. This story was provided by SpaceNews, dedicated to covering all aspects of the space industry.Kerbal Space Program (commonly abbreviated as KSP) is a space flight simulator developed by Squad for Microsoft Windows, OS X, Linux, PlayStation 4, Xbox One, and Wii U. Parachutes Pop Perfectly In SpaceX Test.SpaceX Crew Dragon Accident Another Bump in the Road for Commercial Crew.Read SpaceNews for the Latest Space Industry News.The company has performed 19 tests of the parachute system to date with "a number of additional tests" planned before the Demo-2 test flight of the Crew Dragon vehicle, with two NASA astronauts on board. All of those were completed successfully. ![]() SpaceX said that, prior to last month's test, it had performed five similar "parachute-out" tests where one of the four parachutes deliberately did not open. "There have been a few less satisfactory results and some tests that are indicating that there may need to be some redesign or some adjustments made to the design." She didn't get into specifics of those tests beyond the problem with the April SpaceX test. "There have been a number of positive tests" of parachute systems in recent months, she said. ![]() "It's one of the larger risks they have." ![]() "They've made a great deal of progress in understanding those uncertainties involved in that," she said. Patricia Sanders, chair of the panel and another witness at the May 8 hearing, noted there have been a "large number" of parachute tests conducted for the commercial crew vehicles as well as for the Orion spacecraft. "Clearly, one cannot risk crew without there being a complete confidence in the parachute design," Don McErlean, a member of the panel, said at a meeting last October that discussed issues with both companies' testing of parachutes. Parachute development has been an issue for both Boeing and SpaceX during commercial crew development, an issue highlighted at several recent meetings of the Aerospace Safety Advisory Panel. We've gotten data that is unique that will help us design and understand if this is something that needs to be fixed or if it's something that was a nuance of the test." This is why we want to push things," he said. He emphasized that such failures are part of the overall testing process that will improve the ultimate design of the parachute system. He noted that the parachutes had instrumented lines to measure loads, which will provide important data for that investigation. "We still need to understand whether it was a test setup configuration coming out of the aircraft or if there was something associated with the packing of the parachutes, the rigging, all that," he said. Gerstenmaier said the cause of the failure wasn't known yet. However, he said, "the three remaining chutes did not operate properly." That caused a test sled to hit the ground faster than expected, damaging it.Īn industry source, speaking on background after the hearing, confirmed the problem with what SpaceX considered an "advanced development test" of the parachute system "specifically designed to measure loads within each parachute canopy." One of the four chutes was deliberately disabled, but the other three did not open fully. In that test, one of the four parachutes was "proactively failed" to demonstrate the "single-out" capability of the overall system.
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